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Full-time Polytechnic / Undergraduate

Game Development Intern

4-6 months

At AETHER, you’ll help design, implement and optimize game-play systems, pipelines and tooling across Godot, Unreal Engine 5 or Unity. You’ll work on feature prototypes, asset pipelines, editor tools, and performance tuning, gaining end-to-end experience.

Key Responsibilities

Implement gameplay mechanics and prototypes in Godot (GDScript/C#), Unity (C#) and Unreal Engine 5 (Blueprints and C++)
Build editor tools and content pipelines to speed authoring of levels, assets and UI
Integrate and curate 3D/2D art, audio and animation into engine projects; prepare optimized builds for testing
Profile and optimize performance (CPU/GPU/memory) across target platforms (PC/mobile)
Prototype networked features (basic authoritative client-server flow or peer-to-peer) where required
Write clear technical documentation and maintain project repositories (Git)
Collaborate with designers, artists and engineers to iterate rapidly on user feedback and play-tests
Assist with automated build/test pipelines and maintain reproducible project configurations

Required Qualifications

  • Hands-on experience shipping prototypes or small games in at least one of: Godot, Unity, or Unreal Engine
  • Programming proficiency in C# (Unity/Godot), GDScript (Godot) or C++/Blueprints (Unreal)
  • Good grasp of 3D game concepts: coordinate spaces, transforms, animation blending, collisions, physics basics
  • Familiarity with version control workflows (Git) and basic project branching
  • Problem-solving mindset and ability to move quickly from idea → playable prototype
  • Knowledge of computer graphics fundamentals
  • Experience with version control systems (e.g., Git) for collaborative developmen
  • Strong problem-solving skills and attention to detail

Preferred Experience

  • + Experience across multiple engines (e.g., prototypes in both Godot, UE5, Unity)
  • + Knowledge of performance profiling tools (Unreal Insights, Unity Profiler)
  • + Shader basics (HLSL/GLSL or Material Graph experience)
  • + Experience with asset pipelines and formats (FBX, glTF, texture compression, LODs)
  • + Familiarity with basic networking (UNet/MLAPI/Netcode for GameObjects, Unreal networking)
  • + Exposure to procedural content generation, data-driven design, or runtime level composition

Ready to Apply?

Join us in shaping the future of defense technology.

Apply Now!

Why AETHER?

  • Collaborate with experts in the field
  • Build cross-engine experience (Godot, Unity, UE5) and a stronger, multi-platform portfolio
  • Learn real-world asset and pipeline best practices for production and research prototypes
  • Hands-on exposure to performance profiling and optimization techniques for real-time engines
  • Opportunity to integrate AI-assisted content tools and experiment with generative techniques for levels and assets