Full-time Polytechnic / Undergraduate
Game Development Intern
4-6 months
At AETHER, you’ll help design, implement and optimize game-play systems, pipelines and tooling across Godot, Unreal Engine 5 or Unity. You’ll work on feature prototypes, asset pipelines, editor tools, and performance tuning, gaining end-to-end experience.
Key Responsibilities
Required Qualifications
- Hands-on experience shipping prototypes or small games in at least one of: Godot, Unity, or Unreal Engine
- Programming proficiency in C# (Unity/Godot), GDScript (Godot) or C++/Blueprints (Unreal)
- Good grasp of 3D game concepts: coordinate spaces, transforms, animation blending, collisions, physics basics
- Familiarity with version control workflows (Git) and basic project branching
- Problem-solving mindset and ability to move quickly from idea → playable prototype
- Knowledge of computer graphics fundamentals
- Experience with version control systems (e.g., Git) for collaborative developmen
- Strong problem-solving skills and attention to detail
Preferred Experience
- + Experience across multiple engines (e.g., prototypes in both Godot, UE5, Unity)
- + Knowledge of performance profiling tools (Unreal Insights, Unity Profiler)
- + Shader basics (HLSL/GLSL or Material Graph experience)
- + Experience with asset pipelines and formats (FBX, glTF, texture compression, LODs)
- + Familiarity with basic networking (UNet/MLAPI/Netcode for GameObjects, Unreal networking)
- + Exposure to procedural content generation, data-driven design, or runtime level composition
Why AETHER?
- Collaborate with experts in the field
- Build cross-engine experience (Godot, Unity, UE5) and a stronger, multi-platform portfolio
- Learn real-world asset and pipeline best practices for production and research prototypes
- Hands-on exposure to performance profiling and optimization techniques for real-time engines
- Opportunity to integrate AI-assisted content tools and experiment with generative techniques for levels and assets